8/17 - Devlog
Hey there, Halftilt here. I got a short update today, since I'm still rebuilding my PC – it took a little longer than I expected to get some of the pieces for my PC (my CPU came broken in the mail!) so I’ll hopefully be building it next weekend as I wait for that return and some new pieces to come in.
Other than that, I am still doing a small amount of work on the game on my laptop, mostly changes to small things like some planned changes I have for stealth to make it less punishing.
I’ll be making a change that the stealth checks will get easier for every enemy on the map that you’ve defeated, instead of a high skill check being constant regardless of how many enemies are on the map, it will scale with each enemy remaining so you’re rewarded for each enemy you defeat.
Right now, most of the work I’m doing is related to writing, since that can be done without having to open the editor. I’m not going to spoil much, but this new planet will have a section which will require Linessa to wear a new outfit – specifically a stripper outfit, and it’s looking really raunchy. I’ll be posting teasers for that in the future.
Get Light-Space Love
Light-Space Love
Sci-Fi Dialogue-Driven Adult Role-Playing Game
More posts
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- Changelog - Episode 1 (v. 0.47) - Drinking Minigame17 days ago
- Changelog - Episode 1 (v. 0.46)92 days ago
- Changelog - Episode 1 (v. 0.45) - (Public ETA - 4/20)Mar 25, 2024
- Version v.0.44 is now live!Feb 02, 2024
- Changelog - Episode 1, Part 4 (v. 0.44) - (Public ETA - 2/2)Jan 04, 2024
- Hotfix - Mobile APK DownloadDec 02, 2023
- Mobile Version & v.0.43 now available!Dec 01, 2023
- Changelog - Episode 1, Part 3 (v. 0.43) - (Public ETA - 12/1)Nov 16, 2023
- 11/14 - Release Date & Mobile ReleaseNov 14, 2023
Comments
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Glad that the stealth checks get easier after you defeat some of the enemies, felt odd that it wasn't when I checked to see if it did when playing.
Same here -- it really bugged me too.
I'd like to find more of these edge cases where things feel a bit non-intuitive and knock them out when I have the time.
Haven't come across anything quite as noticeable as that, mostly it's just unimplemented stuff I assume will come up in the future.